- One Shot -

Overall Plot

A molly house is raided by cops; 3 attendants are arrested and put in jail, they escape, but get caught at the last second and go through a carriage chase; a rickety bridge causes the cops to either lose the party or for them both to fall in the river and fight. Afterwards, the party ends up on a very untrodden trail and end up in a small elven village where they open up their own coffeehouse - molly house legally.

The Coffeehouse

You all are hanging out in a molly house, a meeting place for queer and gnc people in 18th-19th century Britain where patrons could drink, dance, socialize, or meet possible sexual partners, in this case taking place in a coffeehouse. You all are seated at the same table (as there's not many in this tiny coffeehouse). If you want you can introduce yourselves [5 mins (300 seconds) max].

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If you click him multiple times he will cry please do not ^^^^

As you chat, the perceptive among you notice a dozen watchmen looking through the coffehouse windows. A few seconds later, they slam open the door and immediately resort to force, arresting the owner and as many customers as they can find. You all end up hiding under your table, and spy the watchmen leave the building. Roll perception.

(Highest roller), you start smelling smoke and find that the building is on fire. When you leave the building, the authorities immediately put you in handcuffs, hit you over the head with a baton (for the funsies), and take you in their carriage to the town jail.

The Cell

In the cell, there's a dank hole in the floor, 1 bed, 2 bedrolls on the floor, and a small barred window. Roll perception, Blerk roll insight [DC 11].

There seems to be an engraving in some sort of code, a rune that only Kydll would recognize, and noticable feature about the metalworking of the area.

The code is in thieves' cant, written in a handwriting that has clearly written the cant for years, "These bars are as if an old ass with tuberculosis had a 30 pound load on her back, 2/10"

You recognize the rune of Luthic, the cave mother, and the same rune for home engraved on the wall next to the window.

The bars to the outside look increadibly weak, only made out of 60% iron at most. A small knock with even the worst hammer would send them flying off.

The Town (Clayshore)

You all squeeze through the tiny window and find that it was at the worst possible spot. It comes out at the gravel lot where all of the carriages rest, with 2 officers, one scrawny and one intimidating, who just parked staring right at you.

The buff cop is named Nirenimagak (Nir - she/her); the scrawny cop is named Nelenimagak (Nel - he/him).











After the Fight

As the cop slowly bleeds out on the floor, the other gets in a carriage and rides away, you guys chase her so she doesn't tell other police and get you all a death penalty, no witnesses. The carriages both swerve at a blinding pace, going all the way to the outskirts of town that none of you, even those that have lived in the town for all your lives, have seen before.

You both drive up to a bridge, where the cop speeds up and (DC 11)

A. makes it

B. it collapses under her, causing her to die brutally, hitting her head on a rock and sinking to the bottom of the still river, luckily the horses seem only minorly injured, making it to the other side and running off to their freedom. Now that the bridge is gone, where do you go? Do you head back to the town, likely to be arrested again, or do you swim across and leave your old life behind?

As you all ride over it, (DC 11)

C. you also make it to the other side.

D. it falls underneath you, causing you to get taken astray down the rapids.

Diolocoville

B. After you swim across the lake, there lies an old, overgrown trail. Ukim, you notice a very weathered wooden sign written in Elvish that reads "Welcome to Diolocoville!"

C. You find that the carriage you were chasing has fallen down a hill at a sharp turn and is sinking in a marsh. Further up ahead, Ukim, you notice an old wooden sign written in Elvish that reads "Welcome to Diolocoville!" Where the road thins into a trail and you must leave the carriage and horses behind.

D. You get taken quite a ways away, and make it out at a wooden dock leading up to an old, overgrown trail. Ukim, you notice a very weathered wooden sign written in Elvish that reads "Diolocoville Fishing Spot"

Connected

As you approach the downtown area, you notice the stark contrast between Diolocoville and Clayshore. The majority of the village is elven, and while dwarves, halflings, and a few half-orcs are not extremely uncommon, you have yet to see a human. You notice a large building with a copper, domed roof with a small, cafe-like chalkboard sign in elvish and smaller underneath in dwarvish, orc, and 3 other languages that don't include common. The sign reads "Cross-dressing Ball every waning gibbous!" with a little drawing of the moon and two elves dancing underneath it. (DC 11 nature: you would know that today is a first quarter half moon.)

Roll insight. (highest roller(s)), you realize that this must mean molly houses and cross-dressing balls were likely both legal.

Across the street is an inn and tavern called Enim si Dl'row (sleep and beer). As you enter, Blerk, you notice that your brother-in-law is running the place. He waves at Blerk and gives a thumbs up as he's serving customers.

He introduces himself in a cheerful tone and gives you all extremely important information: "Heyy Blerk and friends, I'm Jelq Shaftstrecher! Me and Blerk are siblings-in-law. I have no idea how you guys got here we've been isolated for almost a century now, hope it wasn't on that rickety bridge, that thing's on it's last legs. Anyway, are you planning to stay? I've got a room upstairs you can get for a bit, I'm always fine with helping fam- oh yea also there's actually an empty building on the block over that you could probably buy and turn into some sorta business so I can save my rooms for customers. You all should go and check if it's in your price range!"

A block over is a small building between two others (if they ask, a barber's and a smith's, both sadly closed) with a mortage of only 12 gold pieces (120 silver, 1,200 copper). You all head in and it clearly used to be a restaurant of some kind, with a kitchen in back and a pretty nice living space above, with 2 bedrooms, a living room, 2 bathrooms, and a small balcony with some dead plants that overlooks the entrance.

After you leave, a wealthy-looking stout elf asks if you plan to buy his place. (He will do everything he can to get this property off his hands, including lowering the price if the party is really stubborn)

Epilogue

You all clean the place up, turning it into a molly house for the many queer people of the village. It gains stable popularity, and you're able to pay off the mortage after a few years. You all enjoy the festivities every waning gibbous and become widely known, at least throughout this isolated village. Ukimenustah, you find that you're an excellent drag queen/king and make a pretty penny doing shows once a week, no longer scamming out of necessity; Blerk Ballbreaker, you find that you're an excellent cook, and, like your dark chocolate scones, your new life is bittersweet, as you are unlikely to see your nieces again; Finally, Kydll'ibyni, you meet Kjute'dibe at a cross-dressing ball and bond over your similar religious upbringings; you move in with them and adventure together every once in a while, while on the weekdays you ✨serve✨ at the restaurant.